New patch notes - 3.0.8.
4 posters
Page 1 of 1
New patch notes - 3.0.8.
All i can say is....its about time! ( Take that SkillKnights )
http://www.wowhead.com/?patchnotes=3.0.8-ptr
http://www.wowhead.com/?patchnotes=3.0.8-ptr
Akaris- Posts : 425
Join date : 2008-08-02
Age : 36
Location : Staffordshire - UK
Re: New patch notes - 3.0.8.
Hehe Finaly, but warriors have wider taunt range now (easy tanking), and titans grip penalty is REMOVED
Teshija- Posts : 1986
Join date : 2008-07-25
Location : Zagreb, Croatia
Re: New patch notes - 3.0.8.
After reading it I think DKs got buffed with this patch... Look at the healing amounts from talents... With glyphs and improved stuff from blood tree you'll be getting like 60-80% hp back? Reduced CD on anti-magic shield, Blood Aura buffed, Death Pact - 40% healing instead of 20%, no CD on Pestilence, Vampiric Blood adds 20% hp temporarily... and the best at the end - Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%
80% armor? Nice compensation for the lack of shield isn't it? Let's say top shields have 8k armor (I think it's below it but lets take it as 8k). Let's say warriors will have 25k armor with shields. DK will have what? 15k? After buff it will jump to 27k... I might be wrong but it looks like DKs will have more armor than warriors/paladins Especially with talents increasing your armor value from frost tree (warriors have the same in prot tree).
Ok - they nerfed few abilities but buffed survivality and healing big time. It will just take them longer to kill other classes... that's all.
Great, great buffs for Fury warriors Penalty from TG removed I think that as we have some tanks in Guild I might go for it at 80 for pvp / pve dps ^^ 2x2h weapons with no debuff This will be deadly combined with bleeding/DoT effects from Arms tree based on weapons damage
And BSs got kicked in da guts again Reduced spell power on the Titansteel Guardian to bring it in line with its item level it has 490 SP atm - wondering what it'll be like after patch Like it was easy to sell it anyway >< Ironically I make more g on blue/green armor/weapons than on epic ones... And increased the material requirements to make high level frost resistance gear created with Blacksmithing. Lol at this one - I had only 1 lad who wanted 2 pieces of armor (it's epic) with frost resistance on it Noone wants to buy it and now they increased mats req. Way to go... I guess BSs had their 5min and now back to where it was Maybe this weps/armor was bit OP (like 490 SP in 1h mace???) and there was no better drops around in instances... Dunno
Anyhow - DKs got survivality buffed big time, Fury Warriors will be deadly at 80 with DoTs from Arms tree and BSs will struggle even more to shift their stuff
EDIT: If I craft Titansteel Guardian which still adds 490 Spell Power will it change on the item itself after patch? Or they'll just nerf receipe for future ones? Will it affect already crafted weapons too?
80% armor? Nice compensation for the lack of shield isn't it? Let's say top shields have 8k armor (I think it's below it but lets take it as 8k). Let's say warriors will have 25k armor with shields. DK will have what? 15k? After buff it will jump to 27k... I might be wrong but it looks like DKs will have more armor than warriors/paladins Especially with talents increasing your armor value from frost tree (warriors have the same in prot tree).
Ok - they nerfed few abilities but buffed survivality and healing big time. It will just take them longer to kill other classes... that's all.
Great, great buffs for Fury warriors Penalty from TG removed I think that as we have some tanks in Guild I might go for it at 80 for pvp / pve dps ^^ 2x2h weapons with no debuff This will be deadly combined with bleeding/DoT effects from Arms tree based on weapons damage
And BSs got kicked in da guts again Reduced spell power on the Titansteel Guardian to bring it in line with its item level it has 490 SP atm - wondering what it'll be like after patch Like it was easy to sell it anyway >< Ironically I make more g on blue/green armor/weapons than on epic ones... And increased the material requirements to make high level frost resistance gear created with Blacksmithing. Lol at this one - I had only 1 lad who wanted 2 pieces of armor (it's epic) with frost resistance on it Noone wants to buy it and now they increased mats req. Way to go... I guess BSs had their 5min and now back to where it was Maybe this weps/armor was bit OP (like 490 SP in 1h mace???) and there was no better drops around in instances... Dunno
Anyhow - DKs got survivality buffed big time, Fury Warriors will be deadly at 80 with DoTs from Arms tree and BSs will struggle even more to shift their stuff
EDIT: If I craft Titansteel Guardian which still adds 490 Spell Power will it change on the item itself after patch? Or they'll just nerf receipe for future ones? Will it affect already crafted weapons too?
Re: New patch notes - 3.0.8.
I guess it should affect all weapons regardles when they were crafted!
Teshija- Posts : 1986
Join date : 2008-07-25
Location : Zagreb, Croatia
Re: New patch notes - 3.0.8.
Nyctalus wrote:I guess it should affect all weapons regardles when they were crafted!
I was just bit confused as it is listed separately under proffesions and then items that will be nerfed are listed at the bottom of the page. So I wasn't sure about it but I guess you're right
Re: New patch notes - 3.0.8.
Leveling my warrior up atm so he can do PvE fury dps at 80 and can pvp with my rogue, so those fury changes are nice (:
Already donig some Naxx
Already donig some Naxx
Rawrrz- Posts : 365
Join date : 2008-07-25
Re: New patch notes - 3.0.8.
Oh yeah, any news about Duel specs?
I heard they were coming in in the next big ish patch ><
I heard they were coming in in the next big ish patch ><
Rawrrz- Posts : 365
Join date : 2008-07-25
Re: New patch notes - 3.0.8.
Rawrrz wrote:Leveling my warrior up atm so he can do PvE fury dps at 80 and can pvp with my rogue, so those fury changes are nice (:
Already donig some Naxx
So you're staing on Bulder Fist mate?
Similar topics
» Patch notes for 3.2 :D
» New Patch 3.3
» Testing patch 3.2 - Contains a video!
» Changes to the classes in current patch...
» New Patch 3.3
» Testing patch 3.2 - Contains a video!
» Changes to the classes in current patch...
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|