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ICC 10 boss tacts (for those who want to run safe) 2

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ICC 10 boss tacts (for those who want to run safe) 2 Empty ICC 10 boss tacts (for those who want to run safe) 2

Post  Teshija Tue Jan 12, 2010 2:03 am

This thread is sequal to the first one and here I will try and with your help work down tactis on 3 bosses in the wing that is available for us now.

BOSS No. 1. - FESTERGUT: Anyways I had worked, read upon and thought it out and Festergut should be killed like this, provided everyone has the proper gear for it. This plan is to optimise DPS as much as possible, since it is one of the insanest DPS races in the game so far, and apparently many raids have broken their teeth on him. As for tanks and healers, apart from ocassional CD there is not much you can do here but upgrade your gear for it.

Tactics in themselves are easy, its a tank and spank fight with tremendous strain on healers and tank getting hit. Tanks need to switch from time to time. RAnged and healers should be dispersed along the room to avoid doing dmg to nearby players by vile gas.
Sooooooo.......When you engage festergut room becames filled with gaseous blight, which damages the whole raid and raid healers must do their best to keep the raid up. Every 12 seconds (1 or 2 give or take) festergut will put a debuff on the tank which couses tank to reacive 10%more melee damage, BUT and this is important for the final outcome and the timing of the bloodlust, to dish out 10% more damage with each debuff. Debuffs stack till 10 when tank explodes wiping the raid. He will also do a periodical inhale, inhaling the blight and clearing the room gradually. As the room clears raid recieves less and less dmg, while the dmg output to tank increases and healers (all 3) should focus on tank which is getting hit.
Real danger in this fight lies in ability called pungeant blight. Its basicly the same one he inhaled, only this time he realeses it giving up to 50K dmag to whole raid. There is no range radious so no where to run. However, spores will be periodicly realesed on two members of the raid. Those spores will explode after 12 seconds and inflict some dmg to all nearby raid members nad inoculating them against dmg of the blight. All should have 3 stacks of spores to survive the dmg. EXception to this are mages, shadow priests and pallyes which can bubble, ice block and dispersion to escape the dmg, and focus much more on DPS instead of catching spores. So there is some DPS time to be saved here.
This so far were general tactics and stuff you need to know to survive as every raid member. Now I will explain tanking rotation and bloodlust timing.
So first tank starts to tank with OT stacked nearby. With every stuck of debuff tank recieves but also dishes out 10% more DMG. OT must Taunt when the debuff on the MT reaches 9. If he does so earlier, other wont be cleared of debuff for the next taunt, if he does it later, he wont do it couse the first tank will explode wiping the raid. So it must be on 9. OT taunts and starts to tank with 0 debuffs. While MT will still have 9 doing 90% more dmg and doing that much threat. SO the original tank MUST do whatever he can to reduce threat BUT not stop attacking couse raid will loose significant DMG output. SO switch presences, stances, pallys should switch off righteous fury on this time, and put hand of salvation here (however they must not BUBBLE couse it will wipe the debuff), warriors OT can switch vigilance to MT now, etc, you know your class work it out....During this time the OT will slowly start to get debuffs on himself. MT should monitor debuff timing on himself when it hits 40 seconds till clear he should call for imidiate bloodlust - that way MT will do 90% more dmg under bloodlust and totall dmg output from tanks will be maximized since OT will be at some 4 debuffs to start with and growing till 9, while the bloodlust wears off for 40 secs I bealive.

BLOODLUST - 40 seconds before MT losses debuff. Alternativly (or een better depending on tanks health) time out the bloodlust so it is optimal for healing, which means popping it just after the first time festergut has inhaled all of the blight (so after the 3rd inhale).


TANKING TIPS: - MT for this fight must be the one that has higher DPS!
HEALING TIPS: - the healers should look at the fight in different phases according to blight.
P1: Full blight, raid takes heavy damage, very little on the tanks
P2: 1st inhale, reduces dmg on raid and increases dmg on tank, still more dmg on raid than tank
P3: 2nd inhale, more dmg on the tank than raid, 2 healers should now be on the tank as raid dmg is minimal at this point
P4: 3rd inhale, no dmg on raid (except the occasional vile gas) and heavy dmg on tank, here all 3 healers have to spam heal tank, use cd, etc...
After he releases the blight, everybody should be healed asap and then its rinse and repeat


Last edited by Teshija on Wed Jan 13, 2010 3:06 am; edited 1 time in total
Teshija
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Post  gorhq Tue Jan 12, 2010 7:59 am

Sounds fun! Also sounds like a dk main tank would be prefered as they can build some good threat (and also high dps)! cheer kayila! Smile

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Post  Leannah Tue Jan 12, 2010 9:00 am

From a DPS point of view and pure math a DPS will under the entire fight need to have a average DPS of 4700 and that is constantant DPS no breaks...Smile
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Post  Shanla Wed Jan 13, 2010 2:59 am

Just want to add a few things if you don't mind tesh Smile

Bloodlust: Yesterday I actually timed out the bloodlust so it was optimal for healing, which meant popping it just after the first time festergut has inhaled all of the blight (so after the 3rd inhale). And i think it was needed because Hoegs health went up and down like a jojo Razz

As for healing, the healers should look at the fight in different phases according to blight.
P1: Full blight, raid takes heavy damage, very little on the tanks
P2: 1st inhale, reduces dmg on raid and increases dmg on tank, still more dmg on raid than tank
P3: 2nd inhale, more dmg on the tank than raid, 2 healers should now be on the tank as raid dmg is minimal at this point
P4: 3rd inhale, no dmg on raid (except the occasional vile gas) and heavy dmg on tank, here all 3 healers have to spam heal tank, use cd, etc...
After he releases the blight, everybody should be healed asap and then its rinse and repeat Smile
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Post  Teshija Wed Jan 13, 2010 3:04 am

Will Edit it in upper one Very Happy
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Post  Leannah Wed Jan 13, 2010 3:16 am

Regarding BL: I can see poping BL right after all the inhales are down is optimal for the Healers and i think we should keep doing that sins it is needed...Smile But from a DPS pow it was not that optimal... although not to bad either. What im saying is this ofc we need to chare the BL and it should be used when it dose the most good...Smile. So if for any reason later on the healers think they can live whitout it i think from a DPS pow it would be good to pop it from the start or even better at the end sins i think many of the DPS have around a 3 min or so CD on nuke buffs...Smile
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