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Guild rules (looting included)

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Guild rules (looting included) Empty Guild rules (looting included)

Post  Teshija Fri Jun 04, 2010 4:48 am

GENERAL RULES

I. Guild members are obliged to represent our Guild outside in a proper fashion. Any behaviour like begging for gold (as an example) will result in permanent removal from our Guild. Please act mature and use common sense.

II. Any member is obliged to advise us on absence longer than 2 weeks. Members who are off line for more than 2 weeks will be removed from Guild (being invited back is possible though) if no information was left on forums or in-game to one of our Officers / GM

III. Spamming on Guild chat is not allowed. Please use private channels or /w others if you have any issues to discuss with them. Not everyone is interested in your private 'vendettas'. Members spamming in Guild chat will receive verbal warning (/w from GM or Officer). Second warning will come as an official mail in-game from Officers or GM. Third attemtp will result in permanent removal from Guild with no chance to come back.

IV. We use only English as a language for communication in our Guild (forums and Guild chat). Good knowledge of english is a must for all members.

V. Insulting, badmouthing or childish behavior (n00b, 1!!one!!1, naaabs!!! etc.) will not be accepted. Procedures as per point 3.

VI. Not knowing things is ok as long as you ask questions. There's nothing wrong with lack of knowledge but result of it during raids is not welcome so please ask questions and we are more than happy to answer them. No question is 'noobish' to us so don't be affraid to ask even when it comes to most common things.

VII. Members of our guild should help each other if someone is stuck with their q because of alliance players ganking them. Please use common sense in this case.

VIII. Members useing private servers, buying gold or useing power leveling services will be permanently removed from our Guild. We do not want to be considered as a bunch of 'rule brakers'.
Teshija
Teshija

Posts : 1986
Join date : 2008-07-25
Location : Zagreb, Croatia

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Guild rules (looting included) Empty Re: Guild rules (looting included)

Post  Teshija Fri Jun 04, 2010 4:48 am

GUILD BANK

I. Guild Bank is a place where we all put items that we can't/won't use but they might be usefull to other members. This refers to materials used for leveling professions, weapons, armor and other useable items (like potions for example). This means that everyone can get any item from the bank without asking a previous owner for permission. If you have items which you don't want to share with other members please put them in your personal bank. Any item put in Guild Bank is considered as free to overall use of all members (please read point III for exceptions). Please keep this in mind when puting items in Guild Bank to avoid missunderstanding in the future.

II. Every Member can deposit gold or items in the bank Tab 2 and withdraw items from Tab 1. Only Officers / Guild Master have an access to withdraw items / gold from Tab 2. All items considered as 'for general use' will be moved by Officers / GM to Tab 1 from Tab 2 for others to withdraw them should they need them. If you have a Member status and would like to get something from the Guild Bank Tab 2 please feel free to /w any of our Officers / Guild Master and we will be more than happy to withdraw them for you. In case no Officer or Guild Master is online please mail one or the other in game and we will come back to you as soon as we get online.

To clarify once more - all deposits should go to Tab 2 only. Officers / GM will move all items considered as 'for general use' (potions, receipes, proffesions mats) to Tab 1 which is accessable to Members and any higher ranks. All other items will be stored in Tab 2. To get item from Tab 2 please /w Officer or GM in game or send in-game mail with your request.

III. As mentioned above it's not obligatory to put items in the Guild bank but would be just a good practice to do so. I belive that this will work both ways - when we take something from the bank we will also put something in there from time to time. Items from the Guild Bank are free to members who put other items in the Guild Bank for others use to keep it ballanced. In case of new members who haven't got a chance to put items in a bank or simply doesn't want to (for whatever reason) but would like to get an item that is in the bank, there will be a charge of half of AH price for this item and money from sale will go to our Guild bank account to cover repair bills.

IV. Everyone can decide themselves whether they want to put an item in a Guild Bank or sell it to vendor or put up on AH.

V. We don't put in a Guild Bank grey or low value items. Please put in there only items that are worth the space they are taking. If you put low lvl items like herbs, leather, linen cloth - make sure that you put full stacks. If you don't have a full stack please ask others if they have more of this item to add to your stack or store it temporarily in your personal bank.

VI. Maximum of 5 stacks of each item can be stored in our Guild Bank. In case there's more than 5, Officers or Guild Master are obliged to withdraw this item and put it up on AH for sale. Money from sale will go to Guild Bank account to cover repair bills. Please check how many stacks are already in the Guild Bank before you put another one. It might be better to sell it to Vendor / put up on AH and deposit money in the bank for repairs than take space with low value item.

VII. Armor and weapons stored in Guild Bank should be at least 'green' ones. Please do not put white/grey items in the Guild Bank.

VIII. Any 'green' or 'blue' items stored in the Guild Bank for over a week will be disenchanted by one of our enchanters. Disenchanting will take place on Sunday/Monday of each week. Materials from disenchanting will be put in Guild Bank and will be used by our enchanters to enchant weapon / armor of our guild members.

IX. There will be always a few Guild Tabards in the Guild Bank. These are free issue to any new members of our Guild. Please contact Offcers / Guild Master if you have not received one yet.

X. If anyone is looking for particular item that is not in the Guild bank at the moment please let us know on forums or guild chat and we will keep our eyes peeled for you.
Teshija
Teshija

Posts : 1986
Join date : 2008-07-25
Location : Zagreb, Croatia

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Guild rules (looting included) Empty Re: Guild rules (looting included)

Post  Teshija Fri Jun 04, 2010 4:49 am

Looting rules:

Instances:

BoE items (regardless of color)
1. all greed on item except the ones who really needs the item for main spec (if you need it for offspec please ask so before rolling need - this is to avoid offspecers roll need before mainspecers)!

BoP items (regardelss of color)
1. If we have other people in group we go for regular greed/need routine!

2. Full guild run without enchanter in party: all greed on item except the ones who really needs the item for main spec (if you need it for offspec please ask so before rolling need - this is to avoid offspecers roll need before mainspecers)!

3. Full guild run with enchanter in party: all pass except enchanter who rolls a greed so he/she can DE, get the shard, for which people are going to roll (in case all others decide to pass). If anyone need item for mainspec he rolls Need, and if anyone needs the item for offspec he/she asks before rolling need - this to avoid offspecers roll need before mainspecers!

Low - level runs in instances and raids :
All roll greed an all items.
Exception 1 - If there is an item everybody wants/needs (like specific mount or something) all roll need at that item
Exception 2 - If there is an specific item player wants/needs for whatsoever reason, he should state that at the beggining of the run so he can roll need on eventual drop

Boosts:
As per agreement between booster and boostee
Teshija
Teshija

Posts : 1986
Join date : 2008-07-25
Location : Zagreb, Croatia

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Guild rules (looting included) Empty Re: Guild rules (looting included)

Post  Teshija Fri Jun 04, 2010 4:50 am

LOOTING IN RAIDS

In order to even out loot distribution in our raids and to give everyone a chance to progress at a similar rate (or rather to stop people hoggin all gear by the luck of a dice) rules are as follows:

Master Looter will be in charge of loot distribution with loot threashold set at epic.

Each person will have a chance to roll for MS items (in here are included all items which fall into your current gear/spec: rings, amulets, trinket, weapons, shields and armor)during the raid (for the current lockout period), until he has won the roll. After that he will not be able to roll again until all of the players of the current roll/spec have been awarded with one item. Once all gear/spec player have one item roll resets and all are eligable for rolls again.
CRAFTING MATERIALS: above rule also applies to crafting materials like crusader orb and primordial saronite
GEAR TOKENS: above rule also applies to gear tokens,
*NOTE: raid rolls will be made for craftaing materials, or for gear tokens which are not class specific
RECEPIES: above rule also applies to recepies (maxed out proffesion will be required), if no one has maxed out proff recepie will be awarded to player closest to maxing it first. If no one has req proffesion recepie will be raid rolled for.
As I have stated above rule applyes to all of these item types, BUT SEPARATLY meaning you CAN roll for crafting material even after you have won 1 piece of gear and 1 gear token for example.

If only 1 player can wear certain type of armor (plate, mail, leather, cloth) that loot will be awarded to that player automaticly regardless of MS and OS. (common sense will be used here and DK wont get plate intellect items for example, rather then that, item will be DEd and raid roll will be made for shard or sold for gold for GB if no enchanters are in raid). If he accepts the MS item it will count against MS roll, so he wont be able to roll until roll reset for specific role. He can accept OS items in all numbers he wishes and it wont be counted against OS roles.

There are no restrictions to OS rolls since, well, its OFF spec, and people may get loot there as much as their luck wants them too.

MAIN SPEC for the purposes of raids is the one in which player raids in and is expected to come in as. For example (Buc, Tesh, Sil, Kay - Tanks, Bere, Shanla, Abot - healers, Schaah - DPS,....) If raid requires for a player to change specs for whatever reason need less or more healers or tank he still rolls for his MS whatever roll he played for the current boss(es). In main spec also applies that you roll for the highest armor type your char can wear, and it will have prio over spec.
For example mail healing gloves drop. In the raid there is pally and shammy DPS, shammy and Pally healer. Gloves are awarded to shammy healer automaticly, which he declines to take (has better ones). After that for OS rolls shammy DPS has prio since its his type of armor. But he is dual specced in range and melee DPS, so he doesnt need them. Next OS prio goes to pally healer but he has plate healing gloves of the same lvl and declines. After that pally DPS has OS healing and takes the gloves.

I would also put an bit of an advice here. do not equip the item as soon as you get it, wait for time to expires. That way you can see what other loot is there and you can exchange between players of the same spec/rolls for better improvments. For example me and Buc are tanking and ILvL 251 drops. I win the roll and its only a small upgrade from my current iLvL 245. However Buc has some crappy 213 iLvL item in that slot. Next item is awarded to buc of iLvL 251 and it should be an upgrade from 239, but I have realy crappy iLvL200 there. SO we can exchange our winnings and get better upgrades. Some stats may also be looked here besides the ILvL as well so be imaginative and talk to fellow raiders...
Teshija
Teshija

Posts : 1986
Join date : 2008-07-25
Location : Zagreb, Croatia

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